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Reddit rimworld autocannon turret1/12/2024 – Add insect meat food restriction and special things filter. – Added special thing filters for meat and veg ingredient-filled meals. – Added food restrictions for meat or veg only meals. – Meal-related thoughts now display which meal caused the thought. – With Ideology active, colonists will not automatically merge meals with different food kinds (i.e. – Meal inspect strings now display information regarding their ingredients and who would accept eating them. This will help you manage stockpiles of food for pawns with different dietary demands. – Meals now look differently depending on whether they were made from vegetarian, carnivore, or mixed ingredients. – Food restrictions are automatically applied to pawns from ideoligions that require a specific food type. – We now vary meal textures depending on ingredients. – Adjusted human factions’ raid strategy selection weights for slightly more variation. – Selection weight of the most recent raid faction is reduced by 60% when choosing a faction for the next raid. – Changed breaching axe’s damage multiplier versus walls from 1 to 0.75 (so their damage versus walls drops from 75 to ~56). It now requires 2 shots from a termite to destroy a 300hp steel wall. – Changed termite thump cannon’s damage multiplier versus walls from 4x to 2x (so their damage versus walls dropped from 540 to 270). They only target impassable buildings like walls. – Breachers no longer want to attack passable player buildings. – Adjusted mechanoid raid strategy probabilities so that late game they use breachers about 33% of the time instead of 90% of the time. – Added a way to make special per-faction raid strategy probabilities. – Reduced termite mech’s thump cannon range from 25.9 to 24.9. Also thanks to TiaPixel for marketing help and to everyone who offered test feedback for the unstable build on the public RimWorld test Discord server.Īs always, please don’t hesitate to review Ideology on its Steam page! Many thanks to Nick Barrash for work on extremely fiddly meal-related AI and visualization, Matt Ritchie for helping investigate breacher issues, and Alex Mulford for helping balance player defense tools. This update should be compatible with all saves and mods. Previously, you didn’t have the management tools needed to identify and separate these peoples’ foods properly now you do.īiosculpters also have better feedback to help players anticipate the duration of the biosculpting cycles, since these durations change depending on who goes into the pod. We also did a bunch of work to improve your ability to handle vegetarian, carnivore, and eat-anything colonists together. All this is subject to ongoing adjustment, of course. Since we have raids that can handle turrets more intelligently now, we can make the turrets stronger against the attacks against which they are effective. Related to that, players’ turrets have been buffed gently. The game will now also reduce the likelihood of getting two raids from the same faction in a row. I also tweaked the numbers for human factions so the mix of raid strategies should be healthily varied through the whole game. With this update, breach raids are now present but uncommon, with normal raids forming the main threat. Please accept my apology for missing this before. I’m not sure how I missed this before, but the game wasn’t acting anything like I intended. After some recent feedback from Reddit, we made some more analysis tools to figure out what’s going on, I was shocked to discover how out of whack the numbers were. Unfortunately, I missed the true issue and the problem persisted. I’ve been seeing feedback about this for a while, so in previous updates we did make some analysis tools and I tried to adjust things to solve it. Previously, mechanoids were using breach raids far too often. One critical adjustment is in the proportion of different raid strategies. This wide-ranging update makes a variety of improvements – see the full changelog below. Hey everyone – here’s a new update for RimWorld for all of you! The Ideology expansion is coming to RimWorld Console Edition!.Something cute has wandered into the area!.Rare plushie thrumbos have wandered into the area!.The Ideology expansion is out on Xbox and PlayStation!.We love deep PC games and story generators.Ĭheck out founder Tynan Sylvester's blog and his book, Designing Games. Ludeon Studios is an independent game developer.
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